![]() ![]() At least the Arb/Mus can de-stealth the whole team and then decide between top-ups or nuking while the ShB's go to work. Snakes are pretty beefy, so all she can really provide is stuns - not great when on a timer. ![]() Considering you need those fights over ASAP, having a fast projectile-healer can be handier than MrsJudgement, even if her healing is vastly superior. They'll both get stressed, but they're practically equipped to deal with snakes anyway. I typically always pair ARB/MUS with ShB - in fact, I usually stack ShB's for snake-fights. Medium or Long missions give you ample opportunities to sort that out before a possible snake-fight. (All buffs and debuffs last for 3 rounds unless otherwise specified.) Camping skills are special skills heroes can use while they are camping. Note: New Grave Robbers will always come with the Shadow Fade skill. Nothing better to do? Might as well get tonnes of speed. The Grave Robber is one of the playable Character Classes in Darkest Dungeon. The bandage effect is nice and all, but being able to guarantee first-rounds as ARB/MUS (be it to heal or shoot the back) can be delicious if setup properly. Ah, the joy of stacking side-arm in a corridor fight (or room battle) so you can have sonic-the-hedgehog flare immediately when you camp - on top of marching plan for everyone else. ![]()
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